Remote · measured before and after · your games, your settings

PC optimization for gaming.

A hands-on session with a technician, live on your screen. You see the before and after before we hang up. Pick a package and book a slot.

A backup before every change Safe with every anti-cheat Everything reversible

Start here

PC repair

It stutters, crashes, overheats, or an update pushed your input lag up. First we find the real cause.

150zł · 60 min+
Pick it and book Full service description
  • Diagnosis of the cause, not the symptom
  • Repair included for the common problems
  • A clear answer if the hardware is at fault
  • No full optimization
  • No hardware layer
To begin with

Windows 11 optimization

Windows 11 and 10. The whole software layer: system, drivers, GPU panel, network, mouse.

200zł · 60 min+
Pick it and book Full service description
  • Before and after measured on your games
  • Backup and a restore point
  • Windows, drivers, background processes, power plan
  • Nvidia/AMD panel, network tuned for consistent hitreg
  • Six months of support on Discord
  • No BIOS, OC or RAM tuning
Most popular

Ultimate optimization

The whole chain, from BIOS to network. This is where the biggest jumps in 1% lows come from.

400zł · 90 min+
Pick it and book Full service description
  • Everything in the Windows 11 package
  • BIOS/UEFI, memory profiles and timings
  • Safe CPU, GPU and memory OC
  • Manual RAM tuning beyond factory values
  • PCIe lane and mode verification
  • Stability tests before we close the session
RustDesk + DiscordMeasured on your games Six months of supportPayment after you pick a slot Card · PayPal · BLIK

Not sure which one? Run the free scan on Discord or write to info@ultimatemove.eu.

What you get out of it.

More frames

More frames per second in the games you actually play, without buying new parts.

No stutter in a fight

The drops that land mid-fight cost you rounds. An average taken in the menu costs nothing.

Lower latency

The gap between your hand and the screen shrinks. Your aim starts to obey.

A faster system

Windows stops dragging in the background while you play, stream or record.

Six months of support

Windows updates can undo some of the settings, so you write on Discord and we sort it out.

Measure it yourself

Check the frames before and after with your own tool or the in-game counter, with us there. We do not hide behind our own benchmarks.

Our clients' results.

Screenshots straight from sessions. The same hardware before and after, the same games and settings.

Client result: measurement before and after optimization
Client result: measurement before and after optimization
Client result: measurement before and after optimization
Client result: measurement before and after optimization
Client result: measurement before and after optimization
Client result: measurement before and after optimization

These are not our numbers. They are independent tests.

We put them here to show that optimization is measurable engineering, not a placebo. You can check every source yourself.

−10% FPS
Windows turns this on by itself

Virtualization-Based Security and Memory Integrity come back after updates without asking. Up to 5% lost overall, and in Flight Simulator around 10% of average FPS and up to 15% in 1% lows. Tested on an i9-13900K with an RTX 4090.

Tom's Hardware, 15 games (2023)
+11.9% in games
Your RAM runs slower than you paid for

Out of the box memory runs at the slow JEDEC settings, not the ones printed on the package. Regular Ryzens and Intels take most of the gain from clock speed, while X3D takes it from hand-tuned timings. That is why raising MHz alone does little on X3D, and tuning does a lot.

igor'sLAB, DDR5 scaling (2026)
56→14ms
High FPS does not always mean low input lag

Latency is a chain and the FPS counter only shows the middle of it. In THE FINALS, NVIDIA measured 56 ms with Reflex off, 27 ms with Reflex Low Latency and 14 ms with Reflex 2 Frame Warp.

NVIDIA, RTX 5070 at 4K, maximum settings
Ukryty podatek WindowsaThe hidden Windows taxVBS i Memory Integrity, włączone fabrycznieVBS and Memory Integrity, on by default Stan wyjściowyBaseline 100% Strata ogółem, doOverall loss, up to -5% Flight Simulator, śr. FPSFlight Simulator, avg FPS -10% Flight Simulator, 1% lowsFlight Simulator, 1% lows -15% Tom's Hardware, 15 gier na i9-13900K i RTX 4090 (2023)Tom's Hardware, 15 games on i9-13900K and RTX 4090 (2023)
Pamięć chodzi wolniej, niż za nią zapłaciłeśYour RAM runs slower than you paid forZysk z dostrojonego profilu względem JEDECGain from a tuned profile versus JEDEC Core Ultra 270K Plus, gryCore Ultra 270K Plus, games +11,9% +11.9% Cyberpunk, 1% lows, IntelCyberpunk, 1% lows, Intel +14% +14% 9800X3D, timingi, 1% lows9800X3D, timings, 1% lows +7% +7% Zwykłe Ryzeny i Intele zyskują na taktowaniu, X3D na ręcznie dostrojonych timingach.Standard Ryzens and Intels gain from frequency, X3D from hand-tuned timings. igor'sLAB, skalowanie DDR5 od JEDEC w górę (2026)igor'sLAB, DDR5 scaling from JEDEC upward (2026)

From the click to the pixel.

Every link adds milliseconds. The FPS counter measures two of them. In the session we go through all of them.

Gdzie uciekają milisekundyWhere your milliseconds goOd kliknięcia do zmiany pikseliFrom click to pixels changing Mysz Mouse polling, DPI polling, DPI USB i system USB and OS scheduler, timery scheduler, timers Symulacja gry Game simulation zależy od FPS scales with FPS Kolejka renderowania Render queue zależy od FPS scales with FPS GPU GPU sterownik, PCIe driver, PCIe Monitor Display skanowanie scanout Podświetlone ogniwa skraca wyższy FPS. Pozostałe wymagają konfiguracji.Higher FPS shortens the highlighted links. The rest need configuration.
Opóźnienie da się zmierzyć i skrócićLatency is measurable and cuttablePC latency w THE FINALS, pomiar NVIDIAPC latency in THE FINALS, measured by NVIDIA Reflex wyłączonyReflex off 56 ms Reflex Low LatencyReflex Low Latency 27 ms Reflex 2 z Frame WarpReflex 2 with Frame Warp 14 ms RTX 5070, 4K, ustawienia maksymalne. To pomiar NVIDII, nie nasz wynik.RTX 5070, 4K, max settings. NVIDIA's measurement, not our result. NVIDIA, materiały Reflex 2 (2025)NVIDIA, Reflex 2 materials (2025)

How a session works.

Six steps, always in the same order. Steps 2 and 5 exist so that you never have to take our word for anything.

Free scan

On Discord, no strings attached. The tool is still in development and has its limits, but you will already know something about your system.

optional

Baseline measurement

Average FPS, 1% and 0.1% lows, frametime stability. Measured in the games you actually play, at the settings you actually use. No synthetic benchmarks.

Backup and a restore point

Before we touch anything. Every change is documented and reversible. That is a hard requirement in every package.

The optimization session

BIOS/UEFI, Windows, memory, network, input. You connect with the technician and see every step on your own screen. You ask as we go and stop whenever you want.

60-90 min+

The after measurement, side by side

The same games, the same settings, the same scenes. You see the before and after live, before we hang up.

Six months of support

You get instructions on how to keep it that way, because Windows updates like to undo good changes. If something feels off, you write on Discord.

6 months

A card ten times cheaper. More frames.

CS2 is unusually sensitive to CPU and memory. Below are two builds at the same resolution and the same settings.

Top-end build, not optimized
GPURTX 5090
Memoryfactory settings
Power draw2-3x higher
22,999 PLN for the card alone
KaRzye's build, after Ultimate
CPURyzen 7 9800X3D
GPURX 6800 XT 16 GB
Memory32 GB 6400 CL34, tuned
~2,000 PLN for the card alone

Card prices checked in August 2026 at x-kom and Media Expert, on variants available off the shelf. The result applies to CS2, where the CPU and memory are the bottleneck. In GPU-bound games there is no such advantage and we say so plainly.

"Trust me" is not a baseline.

Depending on the package and the hardware, we measure and show:

Average FPS plus 1% and 0.1% lowsThe lows are what separate a smooth game from a stuttering one.
Frametime stabilityAn average of 200 FPS with spikes feels worse than a steady 144.
DPC/ISR latencyDriver level, responsible for micro-stutter and crackling audio.
Network stabilityJitter and consistency, which decide whether your shots register.

Input responsiveness is the first thing clients feel, but it cannot be measured remotely and we do not pretend otherwise. If a number cannot be improved on your hardware, we say so plainly and point out which upgrade would actually move it. Sometimes the honest answer is: "your GPU is the wall".

Safe and reversible.

Backup always comes firstA restore point is created before anything is changed.
Safe with every anti-cheatWe configure the system and the hardware. No touching game code or memory, no kernel modifications. VAC, Vanguard, Ricochet, FACEIT, ESEA and the rest.
OC within proven limitsTested for stability before we hand it back. We do not chase benchmark clocks that fall apart in the third match.
We do not look through your filesWe open only what the work needs. You can stop the session at any point.

Every engine chokes differently.

We did the homework separately for each title.

Counter-Strike 2Source 2

Brutally sensitive to CPU and memory. The classic case where average FPS looks fine and the 1% lows are on the floor.

CS2 settings guide
DeadlockSource 2

A game in active development, where performance changes from patch to patch. We verify settings against the current build, not last year's guide.

Deadlock config
ValorantUnreal Engine 5

The game itself already runs fast. Here it is input latency, desync and packet rate that matter, not raw FPS.

Fortnite, Warzone, Apexmixed load

They load both the CPU and the GPU. The render queue setting and the memory work add the most here.

Escape from TarkovUnity

A 1% lows nightmare. That is exactly where memory tuning and cleaning up background processes shine.

League of Legends and the restover 25 titles

Rocket League, Dota 2, R6 Siege, TEKKEN 8, iRacing, PUBG, Battlefield and on. If you play it, that is what we measure.

The questions we get most.

Is optimization safe with anti-cheats?
Yes. We do not modify game files, we do not inject code and we do not touch the system kernel. We configure your system and your hardware, nothing more. None of it causes problems with VAC, Vanguard, Ricochet, FACEIT or ESEA.
When will I see the results?
During the session. We start by measuring the baseline in your games at your settings, and at the end we repeat the same measurement on the same scenes. You see the before and after comparison before we hang up.
What if nothing can be improved on my machine?
We will say so plainly, usually within the first fifteen minutes, and point out which upgrade would actually change something. Sometimes the honest answer is "your GPU is the limit". We would rather say it than take money for nothing.
How do you optimize the BIOS?
Memory profiles and timings, power settings, turning off features that cost FPS and add latency, and verifying the PCIe slot and mode. Graphics cards really do end up in the wrong slot or at the wrong bandwidth.
Will I lose data or settings?
No. A full backup and a system restore point are a condition for starting the session, not an option. Every change is documented and reversible, you watch it live and you can stop at any point.
What does the connection look like?
Remotely over RustDesk, with the conversation on Discord. The session only exists while you are at the computer. We do not look into personal files, passwords or accounts.
Which language do I need?
Polish or English. The site and the service work in both.

Question not here? Full FAQ or write to info@ultimatemove.eu.

Let us find out how many frames your system is taking from you.

You see the before and after before we hang up. We stay with the session until the system is set up, and if there is nothing to improve you will hear it at the start and you will not pay for the rest.

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