Deadlock Standard Mode. 17:37 for One Victor Unlock Point

KaRzye6 November 20264 min read
Victor w Deadlocku i czas meczu Standard 17 minut 37 sekund

Deadlock Standard Mode gave me a 17-minute, 37-second loss in my first game back in that queue in a long time. I went 3/1/1 on Victor, the only player on my team with more kills than deaths. Three teammates went 0-6 and one abandoned at 14:54. Under Valve’s current rules, an eligible loss like this is worth one of the 35 points required to bring Victor into Ranked. Match #131906532 · Valve’s Season 2 rules

What the replay shows

CheckMatch #131906532
Mode and outcomeStandard loss after 17:37
My Victor scoreline3/1/1, the team’s only positive kill/death scoreline
Team kills10-28
Final souls78,265 to 103,602
AbandonOne teammate at 0-6 left at 14:54, with 2:43 remaining.
Replay Deadlock: Victor 3/1/1, zabójstwa drużyn 10 do 28, opuszczenie gry w 14:54
Match #131906532 at a glance, based on the replay data.

I came back to Standard to work on a hero. By the time somebody left, we’d already spent almost a quarter of an hour in the match. I stayed to play it out and knew the result would help decide how many evenings I spend in this queue before I can pick Victor in Ranked. That feels like a fucking coin flip.

My 3/1/1 doesn’t win a match by itself. The other team finished more than 25,000 souls ahead. This Standard replay contains no player ranks or team-average rank, so I can describe the blowout without reverse-engineering the matchmaker from the scoreboard. The replay logs an abandon. I have no way to know why the player left. See how the match played out in UDRA

Hero progression depends on the whole team

I understand why Standard exists. It gives you a place to play with friends, try a build or practice a lane without risking rank. Valve also makes it a compulsory stop for people who already have access to Ranked and want to add another hero to their pool. You get two points for a win and one for a loss. The same evening can give you half the progress because the system grades a team outcome.

Deadlock looks fantastic and the dialogue is great. The movement, gunplay and abilities are what keep me coming back. I could argue about the balance of a few heroes. For me, the worst design decision in Deadlock is tying this fucking matchmaking to the hero unlock grind. After a game like this, I can’t tell what the matchmaker saw in those two teams. Then I’m supposed to run that queue dozens of times for each hero I want to play in Ranked. I want to finish a game, see where I screwed up and have something to work on. After work I have time for a few games. The prospect of grinding like this for months makes me want to uninstall a game I otherwise love playing.

Live session, remoteRemote PC optimization for gaming, measured before and after

We connect to your PC remotely, save a restore point, then work through power, drivers and input. The BIOS we go through together on a Discord call while you show us the screen with your phone. The same benchmark at the end shows how much of it landed. For six months after the session we stay with you on Discord.

Pick a package →from 50 € · 60 min+

Keep an account gate and shorten the hero requirement

A teammate left at 14:54. We could leave immediately and the match would still count as a loss. I queued to learn Victor and spent those minutes going through the motions for a point. I can see how an entry gate might discourage some smurfs. Anyone determined to play on a second account can still unlock three heroes and get the 60 wins. I already play Ranked, and I’m stuck with the same grind every time I want to expand my hero pool. Taking a hero you barely understand into Ranked is a dumb decision. I’d keep one entry requirement per account. If Valve wants a separate hero check, a short run of completed matches that counts games you’ve already played would do.

This match lasted under 18 minutes. Longer games add up as you work through the roster. I previously calculated that seven wins and 21 losses at 45 minutes each add up to 21 hours. This is what one of those losses can feel like.

Questions about the replay and unlock points

See the full breakdown of how long a hero unlock takes.

Which mode was match #131906532?

Standard. Victor’s team lost after 17:37.

How many players went 0-6?

Three players on Victor’s team. One recorded an abandon.

Does the replay show a rank gap?

The metadata does not include player ranks or team-average ranks for this match.

How much is a loss worth?

Under Valve’s Season 2 rules, an eligible loss gives one hero unlock point. A win gives two.

Does the replay show the account counter changing?

The record shows the result and reward eligibility. The specific unlock counter is shown in the game client.

Where can I inspect the match?

Check match #131906532 in UltimateMove Replay Analyzer.

Frames dropping exactly when the fight starts?

That drop lands in the one second that decides the round, and no graphics preset fixes it. We tune Windows, drivers and network remotely, and the BIOS together with you on a Discord call. You measure it yourself, in your own game, before and after, with us watching.

See PC optimization →Six months of support after the session. Not sure it is worth it? Ask for a free check on our Discord first.
KaRzye Runs the research and every session at UltimateMove. FACEIT Level 10 in CS2, Immortal in Valorant. Twenty years in BIOS, memory and drivers. Watch him play.

Leave a Comment

KaRzye - Gaming logo - Twitchtv channel

"KaRzye" - CS2 Faceit lvl 10, Immortal Valorant coach, and PC optimization expert with over 15 years of experience. He has been overclocking and optimizing gaming computers since 2006.

Current credentials:

Ultimate Deadlock Replay Analyzer
Deadlock Stream Overlay

Shopping Cart