How to Play Anubis?

For a long time, Anubis was clearly dominated by T. Wide entrances, strong splits, and a fast pace gave attackers a lot of freedom. After recent changes, the map has become more balanced, but T side can still dictate the terms of play here.

CT – without map control, you lose

The biggest mistake CT makes on Anubis is playing too passively.

Standard:

  • 1 x A (main)

  • 2 x B (site + short / connector)

  • 2 x mid (hole + window) 1/rotator

If you give up the mid and connector without a fight, T gets a split on both bombsites. Anubis heavily rewards quick rotations, so info is crucial.

CT must:

  • change tempo

  • sometimes take up space

  • do not stand in the same positions as in the previous round


A site – main pressure + division

And it's hard to maintain if T has mid.

If you play A:

  • smoke on main is essential

  • Molotov in front of the entrance to T

  • heaven cannot die before reaching duo B/mid

Your goal is to delay and play on trade. Peeking the main alone ends in a quick 4v5 and an open A.

B site – fast pace hurts

B on Anubis is vulnerable to quick executions.

Duo must:

  • throw the utility early

  • communicate the number of opponents

  • don't let yourself be locked up without information

Sometimes it's worth playing Main or Dark aggression so that T doesn't have the comfort of building a round.


T side – here you can dictate the game

Anubis gives T a lot of options:

  • fast B exec

  • mid control → split A

  • fake B + slow transition to A

The biggest advantage of T is speed. You can play very fast or very slow and force CT to guess.

After the changes, the map is more punishing for mistakes on Water, so dry rushing every round doesn't make as much sense as it used to.

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