How to Play Inferno?
Inferno has been one of the most tactical maps for years and is clearly closer to CT. Narrow passages, lots of choke points, and the enormous importance of utility mean that a disciplined defense can completely stop T here.
CT – checking the banana and the midfield is essential
Inferno is divided into two key zones: banana and mid.
Standard:
2 x B (banana control)
1 x arch
1 x short
1 x A site
If you give up the banana without a fight, B becomes a lottery.
If you give up the mid for free, A gets pressure from several sides.
At the beginning of the round:
early molotov banana
HE against the wall
sometimes aggression after utility
CT must show up. Passive play every round doesn't work.
A site – gra na delay i crossfire
And it's difficult to break through if CT plays together.
Arch + site + pit:
play for trades
don't stick your neck out solo under utility pressure
delay the plant as long as possible
Inferno premiuje opóźnianie. Każde 5 sekund to przewaga dla CT.
B site – grenade management
B without utility is very difficult to maintain.
Key things to do:
Don't use all your grenades in the first 20 seconds.
Leave Molotov on execute/rotations
communicate banana pressure, lol
If T gets a banana and forces you to retreat without losses, you must be ready for a quick split.
T side – no banana, no game
The biggest mistake T makes is ignoring the banana.
You have to:
extract utilities
force CT to reverse
control the pace
Strongest moves:
banana control → late B execute
mid control → split A
slow pace and penalty for CT aggression
Inferno rewards patience on the T side, but CT still dictates the terms.




