How to Play Inferno?

Inferno has been one of the most tactical maps for years and is clearly closer to CT. Narrow passages, lots of choke points, and the enormous importance of utility mean that a disciplined defense can completely stop T here.

CT – checking the banana and the midfield is essential

Inferno is divided into two key zones: banana and mid.

Standard:

  • 2 x B (banana control)

  • 1 x arch

  • 1 x short

  • 1 x A site

If you give up the banana without a fight, B becomes a lottery.
If you give up the mid for free, A gets pressure from several sides.

At the beginning of the round:

  • early molotov banana

  • HE against the wall

  • sometimes aggression after utility

CT must show up. Passive play every round doesn't work.


A site – gra na delay i crossfire

And it's difficult to break through if CT plays together.

Arch + site + pit:

  • play for trades

  • don't stick your neck out solo under utility pressure

  • delay the plant as long as possible

Inferno premiuje opóźnianie. Każde 5 sekund to przewaga dla CT.

B site – grenade management

B without utility is very difficult to maintain.

Key things to do:

  • Don't use all your grenades in the first 20 seconds.

  • Leave Molotov on execute/rotations

  • communicate banana pressure, lol

If T gets a banana and forces you to retreat without losses, you must be ready for a quick split.


T side – no banana, no game

The biggest mistake T makes is ignoring the banana.

You have to:

  • extract utilities

  • force CT to reverse

  • control the pace

Strongest moves:

  • banana control → late B execute

  • mid control → split A

  • slow pace and penalty for CT aggression

Inferno rewards patience on the T side, but CT still dictates the terms.

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