{"id":6612,"date":"2026-05-23T13:34:41","date_gmt":"2026-05-23T11:34:41","guid":{"rendered":"https:\/\/ultimatemove.eu\/?p=6612"},"modified":"2026-05-29T17:52:17","modified_gmt":"2026-05-29T15:52:17","slug":"deadlock-patch-05-22-2026-analysis-how-to-play","status":"publish","type":"post","link":"https:\/\/ultimatemove.eu\/en\/deadlock-patch-05-22-2026-analysis-how-to-play\/","title":{"rendered":"Deadlock Patch 05-22\/29-2026 \u2013 Soul Urn Change Analysis and How to Play Now"},"content":{"rendered":"<p class=\"wp-block-paragraph translation-block\">Valve has released one of the biggest patches in Deadlock history. It includes a new item, a complete overhaul of the Soul Urn, nerfs to the top meta picks, and system-wide changes that affect every hero in the game. We won\u2019t be rewriting the changelog - that\u2019s what the Valve forum is for - a link to the changes can be found in <strong><em><a href=\"\/en\/deadlock-tier-list-daily\/\" title=\"\" target=\"_self\">our tier list<\/a><\/em><\/strong>. We\u2019re focusing on <strong>what these changes mean for your gameplay and how to adapt to them.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-cf16b5\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch Cover Meta Analysis\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_Cover_Meta_Analysis.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\">Table of Contents<\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Biggest Systemic Changes - What Affects EVERY Game<\/li>\n\n\n\n<li>Patch Winners \u2013 Who Gained<\/li>\n\n\n\n<li>Patch losers \u2013 who lost<\/li>\n\n\n\n<li>New items and item changes \u2013 what to build differently<\/li>\n\n\n\n<li>Soul Urn on MID \u2013 a completely new system<\/li>\n\n\n\n<li>How to play now \u2013 practical conclusions<\/li>\n\n\n\n<li>FAQ<\/li>\n<\/ol>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">1. The Biggest systemic changes<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-2b60aa\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 Systemic Changes\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_Systemic_Changes.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph\">This patch changes the fundamentals of the game. Before we get to heroes, you need to understand three things:<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Everything is more fragile.<\/strong> Each hero's base HP has dropped by 10, HP per boon by 3. It sounds like nothing. But in a 6v6 game, where fights last 10-15 seconds, those few dozen fewer HP on each hero means faster kills, faster teamfights, and less margin for error. Positioning and timing when entering combat are now EVEN more important.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Guardians die faster.<\/strong> Guardian resistance in early game dropped from +75% to +50%. This is a massive change. Aggressive lanes that push early (Infernus, Abrams, Billy) can now take down a Guardian faster, giving earlier access to jungle camps and rotations. If you play passively on lane and let the enemy push, you will lose your Guardian before minute 6.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Medium campy pojawiaj\u0105 si\u0119 minut\u0119 wcze\u015bniej (5 min zamiast 6).<\/strong> Zmiana, kt\u00f3r\u0105 \u0142atwo przeoczy\u0107, ale ma ogromny wp\u0142yw na farm priority. Carry (Pos 1) powinny teraz planowa\u0107 rotacj\u0119 na medium campy o 5:00, nie 6:00. Minuta przewagi w farm to setki souls.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Midboss is on the map from the start of the game.<\/strong> Another change that pushes the game toward early aggression and objective contesting. Teams with strong early game can attempt Midboss much earlier.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Sliding no longer resets sprint speed.<\/strong> A QOL-type change but it affects movement. Slide-spamming on lane (a popular tech) is now less effective for maintaining speed. Movement requires more conscious decisions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Stamina regeneration cut by 25% after wall jump (while taking damage).<\/strong> A direct nerf to high-mobility heroes (Lash, Silver, Calico). Wall jumping is now more expensive on stamina - think twice before you jump into anything.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">2. Patch Winners - Who Got Stronger<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-67a9c3\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 Winners\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_Winners.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Yamato - the biggest winner.<\/strong> Power Slash post-cast time cut from 0.4s to 0.2s (HUGE - twice as fast return animation). Spirit scaling increased from 1.86 to 2.1. Flying Slash range increased from 25m to 30m, T3 now gives +2 charges instead of +1. Yamato was solid before the patch. Now she is a beast. Power Slash with faster post-cast means you can shoot again almost instantly after using it. Flying Slash with +2 charges gives absurd mobility. <strong>I expect Yamato to jump into S-tier.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Grey Talon - complete Rain of Arrows rework.<\/strong> Cooldown dropped from 30s to 22s. Cast delay shortened from 0.5s to 0.2s. But duration shortened from 7s to 4s - this changes strategies around how you use your time in the air.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Paradox - big buffs.<\/strong> Time Wall T1 duration +3.5s (from +2.5s). T3 now gives +2 charges with 2s delay (instead of +1 with 4s delay). Kinetic Carbine T3 scaling increased. Paradoxical Swap damage from 125 to 150. Paradox with two Time Walls every 2 seconds is zone control on a new level. <strong>Paradox support\/flex build gains massively.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Abrams - Infernal Resilience restructured.<\/strong> T1 changed from \"+1.5 Regen\" to \"+200 Max HP\". T2 changed from \"+200 Max HP\" to \"+18% Melee Lifesteal.\" This shifts Abrams from \"farm regen early\" to \"I have a massive HP pool immediately and lifesteal through everything in mid-game.\" Seismic Impact T2 stun duration +0.8s (from +0.7s), T3 unstoppable 6s (from 5s). <strong>Abrams as a frontliner gains significantly.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Rem - massive Tag Along buffs.<\/strong> Burst heal on allies, 50% faster flight to ally, Tag Along through veils, +30% damage reduction in base Naptime. Rem as Pos 6 hard support is now much stronger. If you play premade and are looking for a support, Rem gains a lot - but picking this hero is still not a guaranteed win. A rat is a rat, squishy and without carry potential, unless you are supporting some god of the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Venator - silent buff.<\/strong> HP increased from 790+43\/boon to 830+48\/boon. Snap Trap T3 now gives +30% damage on revealed targets and +1 charge. Venator is now tankier with more trap control. A solid buff to his offlaner\/roamer role.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Holliday - small but meaningful.<\/strong> Base bullet damage +0.9, health regen from 1 to 2. Holliday has incredible lane presence when played well, and now she will be even stronger. Doubled regen and additional damage help her laning phase.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">3. Patch Losers - Who Got Weaker<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-8d2d64\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 Losers\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_Losers.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Seven - double nerf.<\/strong> Bullet damage growth cut from 0.374 to 0.337 (-10%). Crit reduction increased from 35% to 55% - which sounds like a buff but actually means Seven deals less damage from crits (his own crits are less valuable). This is a targeted nerf on Seven as the #1 win rate hero. <strong>He will still be strong, but his late-game damage is noticeably lower.<\/strong> If you play Seven, you now need to rely more on spirit build (Power Surge, Storm Cloud) than bullet damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Dynamo - significant nerfs.<\/strong> Kinetic Pulse T2 bullet resist shred cut from -18% to -15%. Spirit scaling cut again - this time from 1.65 to 1.55. Quantum Entanglement T3 no longer cleanses debuffs - now it only reduces their duration by 50%. This is a massive change. Dynamo as a \"get out of jail free card\" with full cleanse is done. Now debuffs still sit on you, just for less time. <strong>Dynamo drops from must-pick to solid-pick<\/strong> - which he will always be because of his ult.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Victor - heavy bullet damage nerf.<\/strong> Bullet damage cut from 13+0.3135 to 12+0.26. That is -18% bullet damage growth. Victor was too strong after the Vitality buffs from the previous patch. Valve is correcting this. Aura of Suffering now does only 50% damage to objectives - no more Victor soloing Walkers and Shrines, \"wallbreaker Victor\" is dead. <strong>Victor drops tier, probably from S+ to A+.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Lash - bullet + grapple nerf.<\/strong> Bullet damage per boon cut from 0.341 to 0.31. Grapple T2 bonus damage no longer stacks with itself. Grapple T3 gives +1 charge which partially compensates, but overall Lash is slightly weaker. The stamina regen nerf after wall jump hits him particularly hard.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Shiv - nerfs on multiple fronts.<\/strong> Slice and Dice T2 spirit resist shred from -8% to -6%. Bloodletting damage cleared from 40% to 35%. Killing Blow cooldown from 105s to 125s (+20s!), full rage damage from 14% to 12%. Shiv is still playable but his kill pressure is noticeably lower. Killing Blow every 125s is a huge loss for players who relied on a regular finisher. <strong>The most nerfed hero in the game - will the nerfs ever stop?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Bebop - bullet growth nerf.<\/strong> Bullet damage per boon from 0.139 to 0.115. Exploding Uppercut T2 weapon damage from +40% to +30%. Sticky Bomb T2 compensates slightly (+85 damage from +75) but overall Bebop is weaker in weapon builds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Kelvin - spirit scaling gutted.<\/strong> Frost Grenade scaling from 0.7 to 0.6. Arctic Beam DPS scaling from 0.5 to 0.38 (-24%!). Kelvin spirit build is significantly weaker. Ice Path when interrupted no longer creates a path below him. <strong>Kelvin drops as a spirit carry but remains OK as utility support.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Pocket - Affliction nerf.<\/strong> Affliction cooldown increased from 140s to 150s. Flying Cloak T2 weapon damage duration from 8s to 6s. Small but noticeable nerfs. Pocket is still strong but 10s more on ult is 10s more without your main tool.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Doorman - heavy nerfs.<\/strong> Call Bell radius smaller, explosion damage scaling lower, inaccuracy debuff from -100% to -40% (massive). Doorway is no longer \"unsilenceable\" and close starts with an 8s cooldown. Doorman was probably too strong. These nerfs are significant. But... we now have Midboss from the start of the game, and Doorman thrives there - so expect to be teleported to it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Silver - Lycan Curse fire rate cut.<\/strong> From 80% to 65%. Spirit scaling partially compensates but overall Silver's power budget in transform is lower.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">4. New Items and Item Changes - What to Build Differently<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-6f2eb6\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 Items Grit\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_Items_Grit.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>NEW ITEM: Grit (T1 Vitality, 800 souls)<\/strong>\nActive: 200 Barrier for 4s. Passive: +1 Out of Combat Regen. Cooldown 60s. Upgrades to: Weapon Shielding, Spirit Shielding, Reactive Barrier, Guardian Ward.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Why this matters:<\/strong> Grit gives every hero an early barrier active for just 800 souls. This is a survival tool for laning phase. <strong>Buy this as your first defense on lane<\/strong> if the matchup is tough. 200 barrier is an extra 200 HP every 60 seconds. Extremely cost-efficient.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><strong>Other important item changes:<\/strong><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Shadow Weave - buffed aggressively.<\/strong> Duration from 10s to 13s. Ambush bonuses: Fire Rate 25% (from 20%), Spirit Power 25 (from 20), Melee Damage 25% (from 20%). Shadow Weave was niche. Now it is a real item on assassin builds (Haze, Wraith).<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Fury Trance - buffed.<\/strong> Duration +0.5s, Fire Rate 32% (from 30%), inherits +6% Weapon Damage from component. Fury Trance on gun carries (Wraith, Haze, Infernus) is now stronger.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Spiritual Overflow - structural change.<\/strong> Spirit Lifesteal moved from Active to Innate (but cut from 16% to 13%). Now builds from Spirit Lifesteal. This means constant spirit lifesteal instead of burst. <strong>Better on Infernus and Seven (continuous damage), worse on burst carries.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Unstoppable - cooldown cut from 65s to 60s.<\/strong> Small but important. More uptime on CC immunity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Glass Cannon - less penalty.<\/strong> Max HP reduction from -15% to -13%. Glass Cannon is now less risky. Probably adjusted for the global HP reduction.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Escalating Resilience - buffed.<\/strong> Max Ammo 35% (from 30%), Weapon Damage 18% (from 15%). A good item on gun carries gets better.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">5. Soul Urn - A Completely New System<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-b616c7\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 Soul Urn\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_Soul_Urn.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph\">This is the biggest change in the patch and needs its own section.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Old rules:<\/strong> You picked up the urn by channeling, ran to the enemy base, the urn silenced you.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>New rules:<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Pickup:<\/strong> Melee (light or heavy) instead of channeling. Faster, less risky.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Delivery location:<\/strong> (um... Valve has been adding a patch every day lately regarding the urn, so I apologize if the article doesn't keep up XD but CURRENTLY AS OF 29-05-2026) Always in the middle of the side lanes. Not to the enemy base. A relatively okay change, after the scandal in Night Shift where Melee Creeps specifically fed to force the urn to be favored and gain the 35% resists it gave to the entire team at the time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Depositing:<\/strong> After the urn is delivered, it enters the \"Depositing\" phase, which means you have a few seconds to take it over to your website or finalize it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Contesting:<\/strong> The enemy team can heavy melee the urn during depositing to claim it. This adds +1.25s to their timer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Resist bonus:<\/strong> Only the Urn Bearer gets 35% resists for Bullet and Spirit \u2013 Previously it was for the entire team.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>No silence:<\/strong> Urn no longer silences you. You are still disarmed and movement silenced.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>What does this change in practice:<\/strong> The urn always being on the sides of the map means it's preferable to force control of those lanes. Depositing takes 3-10 seconds, and enemies can take it away from you with heavy melee. This means that the urn fight is now a full teamfight under the bridge, or a chase scene if you manage to catch someone on the way to the depository. <strong>Champions with CC and zone control (Paradox, Seven, Dynamo) are now even more important at the urn.<\/strong> It's a tough topic overall; currently, if you don't win early, you're in deep trouble, to be honest, because comebacks for weaker teams are incredibly difficult... I can't imagine it staying that way; they'll probably change it 67 more times. In my opinion, the game is terrible, and people can't keep up with the changes.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">6. How to Play Now - Practical Takeaways<\/h2>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-075ddc\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Patch H2 How To Play\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_H2_How_To_Play.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Laning phase is faster and more aggressive.<\/strong> Guardians die earlier, medium camps spawn earlier, HP is lower. Do not sit on lane until minute 10 doing nothing. Push, farm, rotate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>New item Grit is a must-buy in tough matchups.<\/strong> 800 souls for a 200 barrier active. Do not skip this.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Seven and Victor are still playable but no longer dominant.<\/strong> Both received targeted and justified nerfs. If you mained them, expect slightly lower damage output. Adjust your builds - Seven more spirit, Victor more Vitality.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Yamato and Grey Talon are the new S-tier candidates.<\/strong> Both received massive buffs. If you are looking for a new main - now is the time to learn.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Paradox as flex\/support is extremely strong.<\/strong> Two Time Walls every 2 seconds is absurd zone control. Perfect for urn fights.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Rem is now a viable hard support.<\/strong> Massive Tag Along buffs make him a top pick for Pos 6.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Urn fights require coordination.<\/strong> Do not run solo with the urn. It is a teamfight on the bridge. Communicate with your team.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Vitality builds gain value<\/strong> thanks to the global HP reduction and the new item Grit as an entry point into the Vitality tree.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n<div  class=\"wp-block-ultimate-post-image ultp-block-b987bf\"><div class=\"ultp-block-wrapper\"><figure class=\"ultp-image-block-wrapper\"><div class=\"ultp-image-block ultp-image-block-none\"><img decoding=\"async\"  class=\"ultp-image\"  alt=\"Deadlock\"  src=\"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/03\/Deadlock.avif\" \/><\/div><\/figure><\/div><\/div>\n\n\n<h2 class=\"wp-block-heading\">7. FAQ<\/h2>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>What is the most important change in this patch?<\/strong>\nThe Soul Urn rework and global HP reduction. Urn changes the macro game completely, and lower HP makes every fight faster and more decisive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Who is strongest now?<\/strong>\nToo early for definitive answers (the patch dropped today), but Yamato, Grey Talon and Paradox look like the biggest winners. Watch our daily tier list over the next few days - the data will show the truth.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Is Seven dead?<\/strong>\nNo. Seven got a targeted nerf to bullet growth and crits, but his spirit kit (Power Surge, Storm Cloud) is untouched. Spirit build Seven is still strong. Only bullet\/hybrid build lost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>What to do with Grit?<\/strong>\nBuy it on lane as your first defensive item if the matchup is tough. 800 souls, 200 barrier, 60s cooldown. Upgrade to Weapon Shielding, Spirit Shielding or Guardian Ward depending on what you need.<\/p>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><strong>Is Soul Urn better or worse now?<\/strong> I don't know, there are too many changes at the moment to judge - nothing permanent in Deadlock exists at the moment, and Valve is very eager to test it with its huge free team of beta testers \ud83d\ude42<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph translation-block\"><em>Follow our daily tier list in the coming days \u2013 ranked data will show how the patch actually changes the meta. Want to analyze how to play on the new patch? <strong><a href=\"\/en\/shop\/deadlock-coaching\/\" title=\"\" target=\"_self\">Schedule coaching<\/a><\/strong>. Want to talk about the changes? Come on Discord or <\/em><strong><em><a href=\"https:\/\/www.twitch.tv\/karzye\" title=\"\" target=\"_self\">stream<\/a><\/em><\/strong><em>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Valve wypu\u015bci\u0142o jeden z najwi\u0119kszych patchy w historii Deadlocka. Nowy item, kompletna przebudowa Soul Urn, nerfy na najwi\u0119ksze postacie mety i systemowe zmiany, kt\u00f3re wp\u0142ywaj\u0105 na ka\u017cdego bohatera w grze. Nie b\u0119dziemy przepisywa\u0107 changeloga &#8211; po to jest forum Valve &#8211; Odno\u015bnik do zmian znajduje si\u0119 w naszej tier li\u015bcie. Skupiamy si\u0119 na tym, co [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":6621,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"slim_seo":{"title":"Deadlock Patch 05-22-2026 Analysis - Winners, Losers & New Meta","description":"Biggest Deadlock patch yet: new item Grit, Soul Urn rework, Seven and Victor nerfed, Yamato and Paradox buffed. Full meta analysis with practical tips.","facebook_image":"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_Cover_Meta_Analysis.avif","twitter_image":"https:\/\/ultimatemove.eu\/wp-content\/uploads\/2026\/05\/Patch_Cover_Meta_Analysis.avif","canonical":"https:\/\/ultimatemove.eu\/deadlock-patch-05-22-2026-analysis-how-to-play\/"},"footnotes":""},"categories":[153,332,610,331],"tags":[704,705,641,699,706,700,701,702,562,707,708,703,652],"class_list":["post-6612","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-research","category-news","category-reviews","category-ultimatemove","tag-deadlock-analysis","tag-deadlock-grit","tag-deadlock-meta","tag-deadlock-patch-2026","tag-deadlock-patch-analysis","tag-deadlock-patch-notes","tag-deadlock-seven-nerf","tag-deadlock-soul-urn","tag-deadlock-tier-list","tag-deadlock-update","tag-deadlock-winners-losers","tag-deadlock-yamato-buff","tag-valve-deadlock"],"_links":{"self":[{"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/posts\/6612","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/comments?post=6612"}],"version-history":[{"count":0,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/posts\/6612\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/media\/6621"}],"wp:attachment":[{"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/media?parent=6612"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/categories?post=6612"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ultimatemove.eu\/en\/wp-json\/wp\/v2\/tags?post=6612"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}